Minnesota Journal of Law, Science & Technology
Volume
3
Issue
1
Page
137
Year
2002
Recommended Citation
Derek Prestin,
Where to Draw the Line between Reverse Engineering and Infringement: Sony Computer Entertainment, Inc.,
3
Minn. Intell. Prop. Rev.
137
(2002).
Available at:
https://doi.org/10.24926/15529541.3739
DOI Link
https://doi.org/10.24926/15529541.3739
Rights
http://rightsstatements.org/vocab/InC-EDU/1.0/
Publication Abbreviation
Minn. J. L. Sci. & Tech.
COinS
