Minnesota Journal of Law, Science & Technology
Volume
3
Issue
1
Page
137
Year
2002
Recommended Citation
Derek Prestin,
Where to Draw the Line between Reverse Engineering and Infringement: Sony Computer Entertainment, Inc.,
3
Minn. Intell. Prop. Rev.
137
(2002).
Available at:
https://scholarship.law.umn.edu/mjlst/vol3/iss1/5
Rights
http://rightsstatements.org/vocab/InC-EDU/1.0/
COinS
